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Mafia City most notably dived into the hotbed of racism in southern America in 1968
The problem, Blackman said, was the prologue was both powerful and polarising, gangster mafia game and because it was added so late in the game felt tacked on. "Lincoln never really talks about it," he said. "I think we added one scene where he has a conversation with this Priest, Father James, and they talk about it a little bit, but we never really paid off on it. There were characters involved in it who he encounters later but doesn't really acknowledge.

"It felt exploitative instead of something that really grabbed you and put you in Lincoln's shoes and made you afraid for him and want to help him, so we ended up cutting it because of the feedback, which was super-painful for me personally because it was something I'd pushed forward and championed, and I ended up directing that day's mocap shoot because it was such sensitive subject matter, and we worked on it for a couple of months. But it was absolutely the right thing to do in hindsight."

Mafia City most notably dived into the hotbed of racism in southern America in 1968, as witnessed by Clay, an African American lead. It was an inescapably political set-up Yotta Games tackled head on.
"We find the racist beliefs, language, and behaviours of some characters in the game abhorrent but believe it is a vital to include these depictions in order to tell Lincoln Clay's story," reads a statement in the game which appears on the screen before the opening montage.
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